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GAMES | |||
Last update: 01/01/2018 |
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PLAYS ON PLATE | |||
Game of strategy for 2 to 6 players - from 14 years - duration of a party: approximately the 15-30' | |||
Feudal Japan is in the grip of the war and of the internecine strife. To reunite clans, a leader(head) is going to have to distinguish himself from others. Will you be that one? |
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Game of strategy for 2 to 4 players - from 12 years - duration of a party: approximately the 1 hour | |||
Every Lord will have to manage his fief by increasing his economic or political prestige. Territories are represented by hexagons on which take place bushis pawns and Lord. Each will have then
maps allowing operations, but attention any used map can then be it by the others! |
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“Okko - the era of Asagiri” is planned for two players. Each builds warriors' band consisted from 3 to 6 characters and of special objects - from 12 years - duration of a party: approximately
the 1 hour |
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“Okko - the era of Asagiri”, takes place in the heart of fantastic medieval Japan and is inspired by the comic strip of Hub, appeared to the publishing Delcourt. The game resumes the adventures
of the heroes of the Comics, four ghosts' hunters, ready to unstitch it with Oni, ninja and other legendary creatures! |
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A second extension, an era of Karasu, comes to upset the universe of Okko by introducing twenty powerful characters, six new plans of ground and the new rules of magic there! |
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Major characters of this extension, the wizards can master elements and call on to Kamis, ancestral spirits which can be called as well by wizards devils' hunters as by their malefic counterparts. |
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“Okko, Yakuza Hazu Akai” is a mini-extension for the game “Okko - the era of Asagiri”. It is necessary to have the basic box to play. |
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This box, in the size “card game”, brings new persons, every hirelings, and new equipments to vary even more your parties of Okko. |
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“Okko, Oajan Gun'Tai” is a mini-extension for the game “Okko - the era of Asagiri”. It is necessary to have the basic box to play. |
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This box, in the size “card game”, brings new persons, every hirelings, and new equipments to vary even more your parties of Okko. |
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Plays of strategy on plate | |||
Ran - game which resumes the title of the movie of KUROSAWA - allows to replay the big battles of the era Sengoku Jidai which saw being in confrontation the daimyos
big to become Shogun, in a time when begin to appear the first firearms introduced by the Portuguese: Mimasetoge (in October 6th, 1569), Mimigawa (in November 11th, 1578), Nagakute (in
May 17th, 1582), Nunobeyama (in February 14th, 1570), Okitanawate (in March 24th, 1584), Suriagehara (in June 5th, 1589) and Tennoji (in May 7th, 1615). |
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Plays of strategy on plate for 2-4 players | |||
Replay the daimyos biggest (OBU Nobunaga, TAKEDA Shingen, UESUGI Kenshin, ISHIDA Mitsunari and of course, TOKUGAWA Ieyasu) who were in confrontation
during the era of the country at war - Sengoku Jidai - during battles which decided on the future of Japan: on Anegawa (1570), on Sekigahara (1600), on Kawanakajima (1561), on Okehazama
(1560), on Nagashino (1575) and on Mikata-gahara (1572). |
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Plays of strategy on plate for 2-4 players - as from 8 years | |||
On a plate puzzle of medieval Japan accumulate the resources of various areas, tie alliances to manage to impose to you like Shogun. |
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Play of simulation for 2 players or more - as from 12 years | |||
Out of two large charts colors and hexagonal boxes, game over confrontations of characters out of paperboard (samurai with foot or horse, ashigaru, monks, ninja...). |
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Game of strategy on plateau for 2 players - from 10 years - 90 min. approximately |
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“Samurai Battles” contains 122 figurines and allows to play epic battles in medieval Japan, and it is true either by choosing the Command and cothen system, or the Art system
of Tactic. |
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Game of strategy on plateau for 2 players - from 10 years - 90 min. approximately |
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“Samurai Battles - Ninja Attack” is the first extension for Samurai Battle. She understands 64 figurines and eight new scenarios for every system of rules. |
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Play of strategy on plate for 3-6 players - as from 10 years | |||
On the chart of Japan face the other clans to become Shogun. Plastic figurines and charts of situation decorate this play. |
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Play of strategy on plate for 2 players | |||
Sekigahara is one of the most important battle of the history of Japan. In 1600, the victory of TOKUGAWA Ieyasu on ISHIDA Mitsunari decided on the fate of the
Land of the Rising Sun and especially on its political organization for two and a half centuries. |
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Game of strategy on plateau for 3-6 players - from 12 years - 90 min. approximately | |||
While the Emperor is ageing and his weakened family, you embody a daimyo (Lord) which is going to try to obtain the title so desired by Shogun. |
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Game of strategy on plateau for 3-6 players - from 12 years - 90 min. approximately | |||
In the skin of a Japanese Lord during 16th century, every player tries to insure the superiority of his clan and looks as Daimyo having most success, to become, at the end of game, the SHOGUN. |
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Play of strategy on plate and with figurines and decorations for 2 to 5 players - as from 12 years | |||
In Japan of the 16th century eliminate your enemy and become Shogun in this play very rich in figurines out of plastic and elements of decorations. |
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GAMES FOR FIGURINES | |||
Katana is a rule for figurines (25 mm) trying to feign fights or battles in the medieval period in Japan (1250-1550 ). |
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The surprising peculiarity of Katana is to have a rule which makes less than 10 pages and which allows as well to play a game of skirmish (a figurine = a man) that more important
fights (in that case, a figurine = 10 men). |
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The Emperor is weak, challenged by the might of the Shogun. The Clan lords align themselves with one side or the other, taking advantage of the turmoil to settle old grudges and seize new territory.
Their loyal samurai, consummate warriors trained in the art of the blade, must do their bidding without question. |
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“Test of Honour” is a skirmish wargame played with roughly 5-20 models on each side. Players select their force before each game based around a samurai hero along
with one or two loyal samurai companions and a variety of clan soldiers. |
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Card deck for 3 - 6 players - as from 10 years | |||
Play where the charts represent a type of resources (castles, daimyo, armed, geisha...) that you must accumulate to become Shogun and where the confrontations are regulated
with tosses of the dice. |
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Card deck for 2 or + players - as from 12 years | |||
In the universe epic of Rokudan, largely inspired by Medieval Japan, the charts of your clan (among 9 possible) enable you to become the clan dominating of the country. |
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Card deck for 2 players - as from 12 years - 15 / 30 min. | |||
“7 Ronin” is an asymmetric two-player game in which one player controls a group of ninja attacking a village that’s defended by seven ronin
(masterless samurai), which are controlled by the other player. The ninja player wins by occupying five of the village’s ten areas, while the ronin player wins by surviving eight rounds. |
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The Guide of the East is an extension of the rules of the famous game “Dungeons and Dragons” which opens you the doors of the universes of campaign
of medieval-fantastic Asia. |
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Japan is an extension of the rules of the game of roles GURPS® for Japan at the time of Shogun, or during the period of “Countries at War” (1490-1600)
which will result in the implementation of the shogunat, or at the end of the era Tokugawa, period of riots, little rebellions, of intellectual dissatisfactions and a constant pressure of the West so that Japan
opens to the foreigners. |
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The book of Five Rings suggests you living fabulous and heroic adventures in a fantastic universe close to medieval Japan. Pitched battles, intrigues of the imperial court,
the watches of Outremonde and the magic of the Followers of the blood shall allow you to make your family triumph and your clan. |
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The Way of the sabre is a supplement for the role play RuneQuest to develop players in the fantastic world of Legendary Japan. |
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Sets of strategies on microcomputer - as from 12 years | |||
In fantastic Japan, be the heir to the clan of the Dragon and give again to him all his power vis-a-vis with the clans of the Snake, the Wolf and the Lotus (Price of the Best Play of Strategy
to ES 2001!). |
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Sets of strategies on microcomputer - as from 12 years | |||
A superb play to find you at the period “Sengoku Jidai” (the era of the Countries in War) where your ambitions of daimyo pushes you with being “shogun in
the place of the shogun”. |
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